You can see the country tag by entering "tdebug" and hovering over a province of the country you want to know the tag of. What we can see is the same as for rocketry test sites, that starting from size 5 onwards, the differences are rather small. So any excess research progress in the day which finishes a part (to 20%, 40%, 60%, 80% and of course 100%) is lost. Selecting a state by clicking it works too. Toggles the pausebanner for nicer screenshots. Note: before v1.2, this cheat code was * "rubber". This page was last edited on 18 March 2017, at 11:51. Each tech team has a skill level and one or more fields of expertise matching the fields of science from the technologies. 6. It's usually better to have more matching fields than to have high skill level (but not always - a Skill-8 team with 4 matching fields is usually faster than a Skill-6 team with 5 fields, for example). Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. At the start of a campaign you may well be investing heavily in Industrial research and find this worthwhile. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics. ironside=0.000 Most of the cheats for Hearts of Iron 2 are the same as the first one. The game engine internally counts each part separately with 100% (or 200% if double_time = yes is specified in the tech file). Ships are also constructed instantly. and has a difficulty (usually from 3 to 10). This page was last edited on 12 November 2020, at 03:54. 1.) Matching fields of expertise: Each match halves the research time for this particular part of the technology. Will print the data type for all dynamic reference objects. Print out all console commands or a specific command description. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open new created savegame-file, search (CTRL-F) for the name of your generic created Admiral Be warned since they spread like the plague! Switches to play no country at all, and no longer shows messages or pauses the game. It also reduces considerably the effects of skills (in the below example, at site size 6, a skill level 3 team only takes 1 day longer than a lvl. It is always nice to have blueprints. Not specifying the amount of political power will give the player 1000 political power. Please log in or register to continue. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a … 8 teams (results in days): rocketry site size / without rocketry field of expertise / with rocketry field of expertise. Upgrading Inf '18 once you have researched Inf '39 will cost you 1.25 the normal cost. You get one extra at each of 20, 40, 60 and 80 base IC. Plan your construction to match your tech level. Consider that sometimes the last part of a tech counts double when looking for the absolute number of matching fields. 1.Part: 42 days base, –6 days for higher skill level = 36 days, halved for matching fields = 18 days, -5% = 17 days (could also be 18 for other cases, depends on the rounding), 2.Part: 42 days base, –6 days for higher skill level = 36 days, -5% = 34 days (could also be 35 for other cases, depends on the rounding), 3.Part: 42 days base, –6 days for higher skill level = 36 days, -5% = 34 days (could also be 35 for other cases, depends on the rounding), 4.Part: 44 days base, –3 days for higher skill level = 41 days, -5% = 39 days, 5.Part: 46 days base, +/–0 days for matching skill level = 46 days, doubled for being a “…Process” tech = 92 days, -5% = 87 days (could also be 88 for other cases, depends on the rounding), Total time: 211 days (so when starting on 01.01.36, you will be finished on 02.08.36. building_health(bhealth) [] [] [] []. The size of the test site has an influence at the reduction. (Optional turn back on binarization in settings.txt). Researches a technology from research slot or all.