With the exception of basic lands, no two cards in the deck may have the same English name. So you can play, You can only use lands that produce the colors in your commander’s color identity, or that can produce colorless mana or mana of any color. So you can’t play Memorial to Genius in either your Gishath or your Judith deck, because it’s blue. If you play your deck a few times and find that a card you were excited about doesn’t work as well as you wanted it to, you can just take it out and try something else. Commanders begin the game in the Command Zone. Some cards (e.g. While it is not part of the deck, it is effectively a 101st card. So you can’t play, A card with a hybrid cost counts as both colors. If your commander cares about a specific type of mechanic, focus on including cards with that mechanic. These are not all advance tips but a guide to help you. Remember that the point of Commander is to have fun and try new things. Here are a few things to keep in mind about color identity: It’s a good idea to start building your deck with cards you already own. You don’t have to start with the commander to build every Suppose that in a 60-card deck, you’d want to hit your 3rd land drop with 90% certainty and your 4th land drop with 75% certainty. Official blog for Card Kingdom, delivering Magic: The Gathering cards and supplies from Seattle to the world since 1999. Number of lands = 31 + amount of colors in commander’s color identity + commander CMC, with 0-CMC mana rocks counting as lands. You’ve probably got some legendary creatures in your card collection that look like they do something really cool, but you’ve never had a deck to put them in. Commander games can be very long, and you won’t have a chance to sideboard against your opponents’ decks. Future Magic sets may have new cards that fit perfectly into your strategy. for its card pool. The colors of spells in a Commander deck are limited to its commander’s color identity, which is determined by the mana symbols in the casting cost and ability costs of the commander. For example, my current favorite commander is Gishath, Make sure you have about 10-15 cards’ worth of removal in your deck. Some cards (e.g. You may not want to copy other people’s decklists, but they’re a good source of relevant advice. Not only does that reduce the cost of buying all the cards you need, but a lot of them will already be cards you enjoy playing. We’re seeing numbers nowhere near that formula in decks nowhere near the average CMC of Cameron’s cEDH lists. If a commander would be put into its owner’s hand or library from anywhere, its owner may put it into the command zone instead. 29 lands and 4 rocks feels really, really low, even if you do have land ramp and enchantment-based mana production and mana dorks. Golos is colorless, but their activated ability costs WUBRG, which makes them a five-color commander. As in most formats, a majority of your spells should be creatures, unless you’re using a commander that wants you to have lots of noncreature spells like Narset, Enlightened Master. Not approved/endorsed by Wizards. overwhelming, especially if you’re new to the format. functional deck around any commander or archetype. As such, “commander-ness” cannot be copied or overwritten by continuous effects. You can add a little more if you’re using three or more colors, or a little less if you’re in a single-color archetype like Goblins that relies on cheap creatures. building your first Commander deck in a way that makes the sheer size of the Sometimes this removal can be built into your deck’s strategy, such as Thrashing Brontodon in a Gishath deck or Murder in a Haunt of Hightower deck. Mara is an Azorius bureaucrat who dreams of joining the Selesnya Conclave. Commanders begin the game in the Command Zone. #1 mana fixing part 1 lands … So you can’t play, Phyrexian mana counts as the color in the background of the Phyrexian symbol. Their favorite color of mana is green, and they love brewing for Commander variants. Building a Commander deck doesn’t have to be something you do once and then are done with. Today we finish up your mana base. If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. While a commander is in the command zone, it may be cast, subject to the normal timing restrictions for casting creatures. While it is not part of the deck, it is effectively a 101st card. Keep an eye out for them, and don’t be afraid to make small changes to your deck between games. Like how many lands should I have? Relentless Rats) may have rules text that overrides this restriction. When asking how many lands you need in a Commander deck, most people work by rule of thumb. (Commander matches are typically played as best-of-one games.) Maybe there’s a creature that showed up in a recent prerelease pool that you couldn’t find enough support for. Abilities which bring other card(s) you own from outside the game into the game (such as.