Images compiled by Stratocaster. Credits to SuperDoodleMan for most of the frame data. When you grab on, very quickly tap the analog stick away from the stage to let go, then jump and move toward the stage to recover. A relatively fast grab, but possesses merely average range. Link using his up taunt on Great Plateau. In a clearing of the forest is a napping Yoshi, who Link at first pays no mind to. From this you open up fast air attacks, - Fast Fall ~ At the top of your jump hit down on your analog stick to fall much faster. Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. This is the last Smash game where Link has his iconic green tunic as his default costume, and his red … These stickers can only be used by Link, or a select few including him: Link's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Link. To do really well with him, you'll have to use your mindgames and technical skills to your fullest ability, and that means learning all that Link can do, which means learning Linkology, This Is Linkology (Advanced Link Tutorial By The Germ), Since The Germ really only shows you the moves, I'll tell you how to do them and where they appear in the video, and how to use them, - Short Hop ~ Jumping by pressing X or Y is nice, but it goes very high in the air. Additionally, his grab game is hampered by a high lag grab animation when he misses. Link looks at the screen, then looks back afterwards. Link's opponents are all affiliated with darkness, referencing the main goal of every game in his series: to destroy darkness. Damage drops from 14% down to 7% gradually as active frames progress. You can cut that down to about half by tapping X or Y very quickly. Link releases the opponent then kicks them, football punt style. You can use this to your advantage when getting back onto the stage. Up aerial is much slower and is non viable for combos and the removal of L-canceling drastically harmed both his up and down aerials. Link is ranked 16th in the tier list, in the E tier, and just one place above his clone. They also significantly improve Link's pressuring, edgeguarding and ledge trapping abilities, since the bomb can be thrown while only being detonated at command. Using Spin Attack immediately after being hit while recovering makes it give no horizontal distance at all. In addition, Link has lackluster frame data throughout his moveset (his fastest grounded attack, jab, and his fastest aerial, back aerial, have startup lags of 7 and 6 frames, respectively), giving him almost nonexistent out of shield options, one of the worst aerial games, and an unremarkable neutral game. Like Toon Link, Link also wields his respective version of the Master Sword, which had its range enhanced compared to the last installment. This page was last edited on October 24, 2020, at 14:11. Link has also received hitbox reductions to several of his sword-based attacks, now mapping them strictly to the Master Sword itself. Link equips his bow, with the arrows serving as projectiles. Fill in your details below or click an icon to log in: You are commenting using your account. Frame Data Notes. second hit frames 26-28 and does 2% damage and 2 frames shield stun. Link's next appearance plays out depending on which princess is saved earlier on in the story. Fortunately, Kirby (who had accompanied Peach/Zelda earlier) appears and frees the two trophies, and revives them as well. From SmashWiki, the Super Smash Bros. wiki, This article is about Link's appearance in, Classic Mode: A Quest to Seal the Darkness, A spinning, outward attack, with Link using his sword, Main Theme - The Legend of Zelda: Breath of the Wild, Main Theme - The Legend of Zelda: Twilight Princess, Super Smash Bros. Similar to the twirling he makes when targeting an enemy in. On the ground, Link can charge his up special. Throws the Gale Boomerang, which damages at it flies away and then pulls enemies towards Link as it returns. Pulls himself up into a front flip and slices downward. Thrusts his sword upward, just like the upward thrust attack in, 22% (clean), 18% (late), 8% (after bounce), Holds his sword downward, this time based on his "Downthrust" from. His grab aerial is a lot more useful as an attack as it no longer suffers from a lot of landing lag giving him a new spacing tool which could be used to flow into other attacks. Link's grounded moveset comes with its merits, long range set aside: neutral attack deals above-average damage and has a reliable semi-spike in its third hit; forward tilt boasts both above-average damage and knockback, which in tandem with its good range and low ending lag, makes for a great spacing option; up tilt also deals above-average damage which, in tandem with its low ending lag and large range, makes it a great juggling option; down tilt possesses very low ending lag, satisfactory damage, and high vertical knockback, rendering it a great combo starter for devastating chains of aerial attacks. Perhaps his recovery is his most crippling flaw, which has been heavily nerfed from Melee to being arguably the worst recovery in Brawl, often preventing him from fulfilling his amazing endurance potential. Slowly climbs up and stabs in front of himself. he can use these to keep his opponent away. A grounded Spin Attack is akin to most, 5% (explosion), 7% (throw), 8% (smash throw), 5-9% (dropped). When fighting off the fifty puppet fighter army as Master Hand in World of Light, Link is one of the eight fighters fought there, being affiliated with Galeem. Link's Spin Attack is also a slow recovery move, with predictable trajectory and minimal distance both vertically and horizontally, making it fairly easy to edgeguard and gimp, mostly with moves that out prioritise his projectiles, and due to the poor distance of his recovery he can get KO'd offstage with a fairly low amount of hits and not being able to recover, especially when he loses his 2nd jump, and due his poor vertical distance that also means meteor smashes are devastating for his recovery. Link then proceeds to equip the Master Sword and Hylian Shield. Aerial Spin Attack is instead a multi-hitting series of sword slashes that gains respectable vertical distance and has good knockback on its last hit, making it good for KOing near the upper blast line. Swings sword in an arc three times. Link has among the worst matchup spreads in Brawl. Struck by Daisy's down smash on Spirit Train. He soft counters two characters, Ganondorf and Zelda, and is even with three, but is soft countered by seven, countered by 20, and hard countered by four. Despite his high walking speed, his dash is only marginally faster, making it very sluggish and unreliable for approaching (foxtrotting is the only way of mitigating this issue). Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Your character will flip himself back up to his feet and be ready to attack again, - Crouch Cancel ~ If hit with a move with high knock back while crouching, you will be knocked back significantly less, - Sweet Spot ~ Grabbing exactly the edge of the stage when recovering, to lessen your chances of being edge guarded against, - Edge Guard ~ Attacking a recovering opponent to stop his recover and make him fall off the stage, - Edge Hog ~ Grabbing onto the stage so when your opponent tries to grab on or sweet spot, they cannot (if they come to the edge with an Up B attack, hit L to roll, the game will believe you are still on the edge, you'll have to figure the timing for each character), - Edge Recovery ~ When grabbing onto the edge you will notice you are blinking for a short time. Link has received arguably the most noticeable changes of any returning veteran in Ultimate.