Or sign in with your social account: Link to Empire at war - Enhanced Campaigns Mod by selecting a button and using the embed code provided, Star Wars: Empire at War: Forces of Corruption mod. Hello guys welcome to Star Wars Empire at War - Forces of Corruption - Emhanced Campaigns Mod. faction: faction that will own the units Hello, commands like XML. ), 3.5 Triggering an event from a LUA script. Thanks I have a lot of fun with the mod ;), will you make more updates? I was very excited of seeing how some people can make awesome work that could take a lot of time and effort to build a game with simple graphics (graphics that was amaze me in some moment) into a game with incredible graphics with infinite's new stuff. object.Get_Shield() Story files: Any Ideas? fourth faction you cannot use plot files and therefore no story events with it. Like more units and ships. : Sorry Fans and Folks But I cannot continue... Star Wars: For The Republic made Official, We aren't dead Yet :D-SWFOC:Campaign Extension, Star Wars: Empire at War: Forces of Corruption. returns health of object. So, let's create a XML file and call it "Story_Plot_Example.XML". In this tag you can specify the name of another Story Event that must have already been triggered, returns the specified player object The Branch tag allows you to group Events together, so you can easily disable or reset them at the same time. creates a thread that runs seperately from the current function. - Movie Change this mean that all Forces of Corruption units and new factions have been remove (and why?) Only states can use the message parameter, therefor it is important to differ between functions 2. The main objective of the project is to improve graphics and gameplay, specific for the campaigns. Prereq is the abbreviation of Prerequisite and does exactly what it says. Star Wars Empire at War - Forces of Corruption - Emhanced Campaigns Mod Rebel and Empire campaigns: this one it's a remake of the original EaW as a mod for Forces of corruption expansion. ReinforceList will call in the given unit list from hyperspace. custom story plots on any planet on the GC map. end. Features are point of the game. Moreover, if you have completely understood everything I'm going to teach you here you will be able to add your own unique gameplay features to Empire at War. StoryModeEvents is a table that links events from your story file to certain LUA functions, so specified action. In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. above. 1. It took me about 15 attempts to did it, but it´s worth it! ex. -->. it is still a bit basic but in combination with your event-tool and the documents comming with the map editor this is a good tutorial, Help Me!!! If set to 1 you are allowed to use the units you brought with you to the planet, if set to 0 you Posted by .Pox on Mar 8th, 2013 - Advanced Client Side Coding. table.remove(my_table, position), accessing elements at a certain index: object.Activate_Ability(ability, true) Your comment will be anonymous unless you join the community. A W E S O M E ! Moreover, you must NOT add the file extension ".lua" in the tag. It is common to set Universal_Story_Start as Event1 and use State1 to set up all required No due to it's lack of usage I'd rather code sweaw by myself than use it! However, the tag Can someone please help me?? I might bring in Independent factions like hutts and Mon Calamari. There are many more and I am not going to The difference between a normal GC and a story campaign are. Hello, I finally made it!! The file also follows the same structure as the GC plot file. spawns a unit of the given unit_type at entry_marker for faction. that we created in the last example. before the event with the prereq tag can be executed. as reward. list and explain all of them here. It adds the "Zann Consortium" as a third faction in addition to a number of new features. Sleep(x) unit performs attack command at target object. Land skirmish battles feature a new base building mechanic – outposts. Then in trenches run you have to loop from left to right to avoid Vaders fire. Or sign in with your social account: We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. Lua_Script and Active_Plot hold the names of the Lua script or story files. Reward_Param7: to create missions where the player is in the defending position. Your comment will be anonymous unless you join the community.